Update 7:
- Fixed a (very rare) enforcer hit.
- Brown cars now have brown doors (rather than yellow ones :).
- Selecting and removing objects in the Map Editor now works properly.
- Updated Spanish, Czech and Polish language files.
- Removed boat from first level because there were a couple of bridges that would cause it to jump up in the air when you tried to go under them. I could have fixed the bridges, but I figured that the first level was too soon to introduce the boat anyway, so now you'll have to wait till you get to the last level instead!
- Driving a remote controlled car into water would disable all the players controls and make the game look at a different vehicle. Fixed now.
- If someone's remote controlled car was blown up by another player then the owner of the remote controlled car would have their controls disabled and their view would be forced to look at a different vehicle.
- If anybody but player one got into the boat in multiplayer then they would loose control of their character.
Update 6:
- Fixed a bug in the map editor which meant that the routing mode didn't work properly in resolutions above 320x200.
- Not enabling player 1 in multiplayer mode could cause input problems in both single and multiplayer modes. Fixed now.
- Fixed a bug in the map editor which made it impossible to select beyond the first row of custom textures.
Update 5:
- The background image and water wouldn't be displayed on Voodoo3 boards when using Warp3D because the texture was too large. Fixed now.
- Fixed the stability problems with the PPC version.
- The water wouldn't be displayed when using software rendering with gouraud shading enabled. This was because I forgot to include an updated alpha channelling table in Update 4. Fixed now.
- The game could crash if you tried to fly the helicopter outside the city. Fixed now.
- Fixed a few small mistakes in the Italian, Czech and Dutch language files.
- Fixed a problem that meant the helicopter couldn't take off sometimes.
- Fixed problems with the hardware accelerated version which could occur if the screen had been scaled down.
- Fixed a bug that made it impossible to redefine the single player controls if you were using a PSX or CD32 pad that wasn't plugged into port 0.
- Peds now get into vehicles properly even if they're on the wrong side.
- If you loaded a replay which was recorded on a custom map then the game would crash. Fixed now.
Update 4:
- The game could hang if you didn't select a device or unit on the CD setup screen. Fixed now.
- I accidentally used some Amiga Polish Translate Team files in the Polish translation included in Update 3, rather than the improved ATO versions. Fixed now.
- A bug on the level select screen in single player mode allowed the player to select any level they wanted by using the joystick in a certain way. Despite rumours to the contrary this wasn't an intentional cheat so I've fixed it in this update.
- Fixed a bug that caused the map editor not to save the 'weather' setting when making custom maps.
- Improved collision detection with scenery objects such as traffic lights.
- If you installed Update 3 before running Payback for the first time then the default control settings could be lost which could cause the keyboard as well as PSX and CD32 pads to work incorrectly. Update 4 restores the defaults to fix this problem.
- If you positioned your car near a building in the earlier versions then you could get out on top of it. Fixed now.
- Made it easier to control your vehicle when going downhill.
Update 3:
- Total rewrite of the Polish language files by the ATO.
- Getting out of boat bug fixed.
- A couple of minor aspect ratio bugs fixed on the multiplayer results and view replay screens.
- You can skip the intro with a PSX pad.
- The score display would disappear if you got more than 9,999,999 points. Fixed now.
- Ramming vehicles could cause certain missions to go wrong - now fixed.
- Fixed a bug that caused replays on the second, fourth and sixth levels to go wrong.
Update 2:
- Slovak language support fixed.
- The English version of the install script included in Update 1 had been accidentally replaced by the Italian version. Fixed now.
- Fixed a bug that could cause the game to crash if you played a single player game after playing in rampage mode.
- Increased maximum number of lens flares to avoid problems with the 'Gettin' High' level (see the Extra Maps section).
- Missing phrase 115 on first level when language set to Czech added.
- Setpatch removed from startup script because it caused problems on some machines.
- Aspect ratio fixed.
Update 1:
- Wall gap bug fixed.
- Now checks that device(s) plugged into PSX port are controllers before treating them as such.
- PSX and CD32 controller reading bugs on title screen fixed.
- Added 'NOROMUPDATE' to setpatch to avoid reset problems on some systems.
- Missing phrases for 'grenades on roof' mission on final level added.
- If you did certain things on certain missions, it was possible to stop the game giving you any new missions. These should be fixed now.
- Added extra checks to avoid the Enforcer hits that could happen on some systems.
- Fluctuating high framerate bug fixed.
- Added ability to enter underscore ('_') characters in the 'device name' on the CD audio setup screen ('budda_atapi.device', for example).
- Fixed a bug that could cause texture filenames to be occasionally misread causing the game to complain that the texture did not exist.
- People now have volume, i.e. you can't get quite so close to walls.
- Guards now can't see through walls.
- The rain wasn't drawn properly at high resolutions. Fixed.
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