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Payback

 [25 March 2003] Latest GBA Screenshots [Associated Status Report]

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A well placed grenade takes out a row of traffic.Cruising around the Tank Warfare map.
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Handbrake turning between two barns.You get less traction on grass.


 [10 February 2003] New GBA Screenshots [Associated Status Report]

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Driving in the snow. It even settles on the ground.A bus slides out of control.
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The map shows the road layout ahead and allows you to plan your route.Cars can only take so much punishment before their fuel tanks ignite.


 [28 December 2002] Latest GBA Screenshots [Associated Status Report]

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A bus jumping a bridge.A car being obliterated against a wall.
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A small remote controlled car heads towards another vehicle......and explodes!


 [15 December 2002] Latest PC Screenshots [Associated Status Report]

Explosions cause lens flares and brighten the screenRacing through the city in a stolen cop carCrazy taxi
Explosions cause lens flares and brighten the screen.Racing through the city in a stolen cop car.Crazy taxi.


 [10 November 2002] New GBA Screenshots [Associated Status Report]

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Preparing to jump off a roof.No need to slow down for the pedestrian crossing.
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A car exploding. Notice the lens flare and artifacts at the centre of the fireball.Leaping off a roof.


 [30 September 2002] Early GBA Screenshots [Associated Status Report]

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The title screen. The objects in the background are reflective and generated in real time.The park where you start the game.
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Lots of bridges. Note that the road underneath is in shadow.At the beach. The reflection of the sky distorts as the water ripples.


 [9 July 2002] Early Linux/Windows Screenshots [Associated Status Report]

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Night driving.The city looks great from the air.The snow at night.


 [8 May 2002] More Intent Screenshots [Associated Status Report]

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The lighting effects look great in 16-bit.You can now load custom maps.The motion blur in action.


 [21 February 2002] Intent Screenshots [Associated Status Report]

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The police stand no chance against a tank.Thanks to the Intent version's new 16-bit software renderer the camera now shakes when you get hit by a big explosion......and the gouraud shading looks even better than it did before!


Unless otherwise stated, all screenshots shown below are from from the Classic Amiga version of the game.

 [20 August 2001] Warp3D Screenshots

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Running down pedestrians can be very messy. The cops aren't too happy about it either......and they soon show their disapproval by torching your car just as you make a break for it. The resulting explosion ensures that you have the same fate as the pedestrians that you mowed down earlier.

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Setting fire to a building with the flamethrower.Leaping tall buildings in a single bound.


 [27 July 2001] Rotating Mode Screenshots

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The view rotates as the camera flies towards your start position.Sliding recklessly around a corner with the police in pursuit.

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The remote-triggered bomb takes out a couple of vehicles.Racing around the track.


 [9 June 2001] PPC Screenshots

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The streetlights illuminate the road and buildings around them.The police siren lights up the road around it.

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The new gouraud shading mode supports up to 1000 dynamic light sources such as fires and explosions.Buildings cast realistic shadows across the ground and other buildings.


 [30 December 2000] Multiplayer Screenshots [Associated Status Report]

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The two player mode in action. Player 2 blows up Player 1's car. Click for a larger version.
One car explodes, causing the one next to it to blow up as well, resulting in a chain reaction. Niiice. Click for a larger version.

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Four player madness. Click for a larger version.
Players 1 and 2 discover that grenades don't make good proximity weapons, whilst players 3 and 4 keep well away from the nutters. Click for a larger version.


 [3 December 2000] Night Screenshots [Associated Status Report]

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Just going for a sunday drive. Notice the car headlights illuminating the road. Click for a larger version.
The obligatory big explosion screengrab. Click for a larger version.

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That's what you get for crashing into a bus at 100 mph. Click for a larger version.
The police car's badly damaged - look how it's smoking. Click for a larger version.


 [9 August 2000] Snow Screenshots [Associated Status Report]

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The flamethrower makes toast of passing vehicles. Notice all the individually animated snow flakes - they gently drift downwards and settle on the ground.
Walking through a winter wonderland. Notice the footsteps in the snow.

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Leaping buildings in a single bound.
Ramraiding the local Quik-e-mart with a limo. Notice the flashing blue light at the top of the screen - it was triggered by the player breaking into the building.


 [23 February 2000] Improved Textures [Associated Status Report]

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Whoops. Sorry, my finger slipped.
A bit of sideways driving.

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He skillfully avoids the tree...but ploughs into the bench moments later.
This is what happens if you get too near to an explosion.


 [19 December 1999] Lens Flares And Shockwaves [Associated Status Report]

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A police car gets it. Notice the funky new shockwave effect.
Getting nuked whilst on the 'phone.

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Grenades are fun.
So are missiles. Note the lens flare.


 [15 November 1999] First Screenshots [Associated Status Report]

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You get bonus points for running someone over with their own car.
This is what happens if you don't throw grenades far enough. Nasty.

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Jumping out the stadium in a Pug GTI.
I was just testing out my new minigun, m'lud.




" That particular mistake will not be repeated. There are plenty of mistakes left that have not yet been used. "
Andy Tanenbaum (ast@cs.nu.nl)