TheBigTrack - A "city" for Payback by Samuel Regandell oct-nov 2001 v.1.4 (020331): With parked cars and some more railings to keep cars from dropping off some difficult ledges. Also some new textures (the grass arrows. This is not a "city" per se, but an immense continuous racetrack covering the enrire map. It includes just about every form of bridge, tunnel or jump along the way. TheBigTrack can be rather tricky, but it is designed in a way so that missing a jump won't cause you to loose the race but instead simply forces you down another road. There are passages favouring slower as well as faster cars. In testing it has been very rare indeed that an early, big lead holds all the way to the end. Take the chance to change cars! It may take two to three cars to complete a lap at a reasonable time (them Hotrods are bloody fragile...) In general the track should be pretty easy to follow - all roads are marked with arrows. There are some places where the track turns back and crosses itself. You go with/against traffic on two occations and there are also two places where you can go down different routes depending on how fast you are. Well, you'll figure it out. If you have any questions, mail me at slimjim@amiga.org Samuel Oh, and: TheBigRace has been tested and re-tested many times -thanks Peter for test-piloting (and loosing badly;-)...! Thanks of course also to James Daniels for programming this great game.