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IntroductionWelcome to the fourth status report on the development of Payback for the Gameboy Advance. If you haven't read the first three reports then you'll find them here. I've just worked out how much code the GBA version of Payback now has - it works out at an astonishing 100,000 lines! 16,000 lines of those were written specifically for the GBA version, and 7,000 of those are hand optimised assembler. No wonder I'm starting to dream about mixing algorithms... MixingSpeaking of which, the audio mixer has been my primary focus this month. A few of the key features of the finished mixer are:
The game will feature both sound effects and high quality in-game music using a MOD player I also developed this month. The mixer skips unused channels so efficiently that, on average, a 4 channel MOD uses just 4.5% of CPU time at 24 kHz. The audio system tracks the position and movement in 3D of up to 128 sounds, even when they're out of earshot. Before being mixed, the samples have their volume and pitch calculated so that nearer sounds are louder and fast moving sound sources are doppler shifted. This advanced system allows sound effects to be attached to almost every event - you can even hear people's footsteps and bullets ricocheting off walls and vehicles. Next monthThe focus for the next month will be on fixing bugs, implementing the multiplayer mode and adding save game support. I have started work on the multiplayer mode, but to date I've only progressed as far as getting the GBAs talking to one another. On first impressions it doesn't look like it will be too hard to implement although I might regret saying that by next month. :) James Daniels (james.daniels@apex-designs.net)Apex Designs (www.apex-designs.net) Please feel free to email us with any questions, suggestions or enquiries. We do not yet have a publisher for the GBA version of Payback. For general information about Payback, please click here. |
![]() ![]() ![]() ![]() All screenshots above may be freely distributed but should not be modified and must be credited to Apex Designs. |
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